![]() ![]() If this was a difficulty or two higher, I'd be less pissed off about it. Sooooo I'm either never touching Enduring War again, breaking out Cheat Engine to combat the absolutely baffling design decision inherent in this fight, or I just stupidly throw myself at the RNG and hope I always get crits while the enemy always misses. ![]() But then, just getting to the gas mook alone means they're guaranteed to be half dead - since, you know, there is no healing in this game. None of my fighter's 6 armor pips were disturbed when she died. ![]() I haven't hate-Alt-F4'd a game like this in a long while after my strongest units just fell over dead. I got here - on standard - and got sat on. Got to here with perfect play, 2 OP weapons, nicely levelled characters and a diverse enough roster - including a strong front line jumpy tank, 2 archers (Hobbler \ piercer respectively) and 2 Mystics. Tiny corridors stacked with large enemies with AOE harassment, a Gas spewing enemy that hurts everyone for -1 health per turn, a minimum of 3 turns to safely even reach it (4 if you deal with the Butlers fast enough) while a wardrobe infinitely spawns enemies behind the gas mook. ![]()
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